The fun part of assembling the game was when you had to type in the code to make the levels stop and go to each one. The hard put of this topic was about every part of the topic. But I'm going to talk about only one of them. The hard part was when you had to put all of those timelines and keyframes in the game. I got messed up on them. My teacher had to help me get it sorted out.
Monday, February 8, 2010
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