The fun part of assembling the game was when you had to type in the code to make the levels stop and go to each one. The hard put of this topic was about every part of the topic. But I'm going to talk about only one of them. The hard part was when you had to put all of those timelines and keyframes in the game. I got messed up on them. My teacher had to help me get it sorted out.
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Chris, this unit does get hard to accomplish because very often you have to go and do some "cleaning up" by removing the frames that went over each other or getting the code back to only one layer. Thus, it is very important that you and team members agree on the naming of the layers and the buttons, so that there is no extra frustration when it comes to assembling the game in April. Keep up the good work!
ReplyDeleteI thought you did a good job on your blog.I thought your video was really good.
ReplyDeleteChris I think this blog is very interesting.You should add some more things to make better.
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